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Monday Dec 01, 2008

Two reports on changing times: professional learning 2

John Travers
In investigating issues of staff capacity in using ICT for the SICTAS report a prominent issue is the mixed messages that teachers are receiving across the country regarding the purposes for using ICT in schools. Some systems and authorities suggest revolutionary reform of education resulting from the use of ICT. Others seem to merely expect that ICT will increase efficiency in delivering the same curriculum. Two recent reports support the more radical view, and suggest that the time certainly are a-changing.

The first is Living and Learning  with New Media: Summary of Findings from the Digital Youth Project just published by the MacArthur Foundation. It is the result of a lengthy set of studies of how youth engage with social media and provides interesting and reassuring information on the value of these activities.

Living and Learning  with New Media

Today's youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression.

Self-Directed, Peer-Based Learning  In both friendship-driven and interest-driven online activity, youth create and navigate new forms of expression and rules for social behavior. In the process, young people acquire various forms of technical and media literacy by exploring new interests, tinkering, and "messing around" with new forms of media. They may start with a Google search or "lurk" in chat rooms to learn more about their burgeoning interest. Through trial and error, youth add new media skills to their repertoire, such as how to create a video or customize games or their MySpace page. Teens then share their creations and receive feedback from others online. By its immediacy and breadth of information, the digital world lowers barriers to self-directed learning. Others "geek out" and dive into a topic or talent. Contrary to popular images, geeking out is highly social and engaged, although usually not driven primarily by local friendships. Youth turn instead to specialized knowledge groups of both teens and adults from around the country or world, with the goal of improving their craft and gaining reputation among expert peers. What makes these groups unique is that while adults participate, they are not automatically the resident experts by virtue of their age. Geeking out in many respects erases the traditional markers of status and authority. New media allow for a degree of freedom and autonomy for youth that is less apparent in a classroom setting. Youth respect one another's authority online, and they are often more motivated to learn from peers than from adults. Their efforts are also largely self-directed, and the outcome emerges through exploration, in contrast to classroom learning that is oriented toward set, predetermined goals.

New media forms have altered how youth socialize and learn, and this raises a new set of issues that educators, parents, and policymakers should consider.

Social and recreational new media use as a site of learning. Contrary to adult perceptions, while hanging out online, youth are picking up basic social and technological skills they need to fully participate in contemporary society. Erecting barriers to participation deprives teens of access to these forms of learning. Participation in the digital age means more than being able to access "serious" online information and culture. Youth could benefit from educators being more open to forms of experimentation and social exploration that are generally not characteristic of educational institutions.

Recognizing important distinctions in youth culture and literacy. Friendship-driven and interest-driven online participation have very different kinds of social connotations. For example, whereas friendship-driven activities center on peer culture, adult participation is more welcome in the latter, more "geeky," forms of learning. In addition, the content, ways of relating, and skills that youth value are highly variable depending on what kinds of social groups they associate with. This diversity in forms of literacy means that it is problematic to develop a standardized set of benchmarks to measure levels of new media and technical literacy.

Capitalizing on peer-based learning. Youth using new media often learn from their peers, not teachers or adults, and notions of expertise and authority have been turned on their heads. Such learning differs fundamentally from traditional instruction and is often framed negatively
by adults as a means of "peer pressure." Yet adults can still have tremendous influence in setting
"learning goals," particularly on the interest-driven side, where adult hobbyists function as role models and more experienced peers.

New Role for Education?
Youths' participation in this networked world suggests new ways of thinking about the role of education. What would it mean to really exploit the potential of the learning opportunities available through online resources and networks? Rather than assuming that education is primarily about preparing for jobs and careers, what would it mean to think of it as a process guiding youths' participation in public life more generally? Finally, what would it mean to enlist help in this endeavor from engaged and diverse publics that are broader than what we traditionally think of as educational and civic institutions?

The report contradicts a lot of hand-wringing in the media and some education circles that seems to be based on the idea that if lots of young people are doing something they enjoy together then it can't be useful and is probably corrupting them, as did comics, rock and roll and television. They carefully addressed the issue of online safety:
"In our work, contrary to fears that social norms are eroding online, we did not find many your who were engaging in beaviours that were riskier than what they did in offline contexts."

The notion that there may be a significant role for informal education via adults joining self-help activities online is intriguing.

The report does not suffer from future-hype, but calmly and with rare evidence makes that case that schools are ignoring this world to their loss.

Learner Engagement: A review of learner-voice initiatives


The second report is Learner Engagement: A review of learner voice initiatives across the UK's eucation sectors (futurelab) . The UK has in recent years placed strong emphasis on personalised education for its own sake as a desirable attribute of modern education. And of course, the pursuit of personalised education can be facilitated very powerfully through ICT. Learner voice is seen as an important part of personalised education and student engagement. The 'Learner Engagement' report not surprisingly includes a section on the use of digital technology. http://www.futurelab.org.uk/resources/publications-reports-articles/other-research-reports/Other-Research-Report1095

"The internet has revolutionised the ability of individuals to connect with people from different geographies and backgrounds online compared with the greater restrictions of face-to-face interactions. The vast amount of information that is now available to people, either through their laptops or mobile phones, is astonishing, with profiles of individuals and organisations availale for anyone to communicate with and connect with in a non-intrusive manner. People with similar issues and concerns can now acknowledge one another, learn from each other and staff communicating with one another, creating new networks. In addition, people are able to tag websites and key interests through Really Simple Syndication (RSS) feeds and social bookmarking." p34 

They discuss the attributes of digital technology to support personalised education under the headings:
Make connections
Foster collaboration
Encourage communication
Provide a dynamic repository

These two authoritative reports provide evidence that the educational times are a-changing, and that some important shifts in power are occuring, bringing some wonderful opportunities to learners and teachers.

Monday Jul 07, 2008

School social networking: a positive report

digizenDigizen.org, a reputable agency in the UK has produced a detailed report on social networking and its value for children. Young People and Social Networking Services was prepared for Childnet, which is an online child protection agency in the UK. The report gives a thorough overview and an review of the main social networking sites from MySpace to YouTube. It has a non-hysterical tone and the best part I think starts from page 10 with opportunities and barriers and risks. Summarised in this chart:

 Opportunities for Education
 Barriers and Risks
 developing e-portfolios
 educator's confidence and experience
 literacy and communication skills
 negative views of social networking
 collaboration and group work
 blocking policies
 learn abot data protection and copyright
 lack of digital literacy policy across schools
 learn about self representation and presentation
 lack of risk management tools
 learn about e-safety
 users misunderstanding the environment
 public showcase for work
 managing the risks
forming communities of practicecontrolling your data
organising work - time management
intruding on yourn people's spaces
teachers being where learners are
bullying

illegal behaviour and content

spam

social pressure to be 'friends'

The tone of these is positive and suggest that schools need to be involved to take advantage of the benefits and to help children learn how to manage the risks for themselves.

This is a valuable report for school administrators who don't want to hide their heads in the social sand.