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21 Jul 2010
Media release March 2009 National ICT agency, Education.au, releases new report on the impact of collaborative learning and technology If your memory of school is rows of desks with a teacher up the front telling you what you need to know, a new report from the nationally-owned information and communications technologies agency, Education.au, suggests that collaborative learning is changing how and where we learn. Collaborative learning is about groups of students, and groups of students and tea[..]
04 May 2010
The 'Deadly Days' Festivals aim to help young Aboriginal and Torres Strait Islander people: get the most out of education and pathways to take to your future; find out more about employment and training opportunities; encourage a positive outlook and healthy lifestyles; explore contemporary and traditional Aboriginal and Torres Strait Islander cultures; get involved in activities promoting and sustaining culture, identity and community interaction; have fun through arts, music, performance and s[..]
19 Apr 2010
Leading to Reading provides fun audio texts and games for toddlers and preschoolers. Reading Is Fundamental, Inc. prepares and motivates children to read by delivering free books and literacy resources to those children and families who need them most. All RIF programs combine three essential elements to foster children's literacy: reading motivation, family and community involvement, and the excitement of choosing free books to keep.
06 Mar 2010
Storytelling is one of the most effective techniques for conveying information in a compelling and memorable way. The use of stories is more fun for presenters and students than unidimensional exposition. Stories build tension and suspense in anticipation of a resolution, making them entertaining and engaging modes of explication. Good storytelling is an art in the classroom; but, at a distance, storytelling becomes problematic. Currently, neither synchronous nor asynchronous distance-learning t[..]
In this article, Dr Stephanie Burns describes the pre-course phase of online learning and its relationship to human behaviour e.g. negative self talk and the change of focus from the fun of learning to what has to be done. Using a group of 37 volunteers, she has encouraged them to write emails about how they feel about doing an e-course prior to the starting date. There are four features which can come into play at this stage: being a beginner, uncertainty and lack of knowledge and familiarity, [..]
This website aims to promote the building and construction industry to young people as a career option of first choice, by providing information about careers within the industry. This site includes an overview of building and construction, information about jobs, FAQs, links, a glossary and a 'Fun Stuff' section where users can have a go at some interactive construction work.
Australian Dog Trainers Academy offer dog trainer courses for hobby or as a career. Short skills courses in training trainers to become group obedience and/or puppy trainers, including a nationally accredited module, weekend courses, various lenghts and levels, and hands-on fun courses.
This fun site includes an atlas, almanac, dictionary, encyclopedia, homework tips, educational games and quizzes, weekly news, today's birthday, today in history. Designed for teachers and students K - 12. American in origin.
This directory lists a number of government programs and services for young people under six themes. They are: expressing yourself, having fun and being active; family, community and communication; health, wellbeing and development; pathways, work and money; learning and skills development; and a productive and sustainable Australia. Activities are defined as youth-specific or non youth-specific which are targeted at the general population but have a significant impact on young people aged betwe[..]
The number one criteria on any checklist should be that web 2.0 tools support the learning objectives. This blog post by Tek Trek discusses how to evaluate web 2.0 tools and provides a checklist of criteria such as access, usability, privacy and intellectual property, workload and time management, and the fun factor. There are a number of questions posed under each selection criterion to tease out the issues for use in teaching practice.